Camera Work:
Shots -
- Establishing Shot
- Long Shot
- Medium shot
- Medium Close Up
- Close Up
- Extreme Close Up
- Cut Away Shot
Angles -
- High Angle
- Low Angle
- Eye Level
- Birds Eye
- Worms Eye
- Over The Shoulder Shot
- Point of View Shot
Movement -
- Zoom in
- Zoom out
- Hitchcock zoom: Achieved through moving towards/away from subject while zooming out/in.
- Pan (left/right): Camera (usually following 180 degree rule moves rotates (pans) slowly to show a scene/subject - achieve using tripod, steady cam or crane.
- Swish pan (fast/blur): Similar to above only it is done quickly to achieve blurring/fast movement of image.
- Tilt/Dutch tilt: Tilt up or down - achieved using tripod, crane or steady cam.
- Tracking shot: Camera follows (tracks) the subject - done using steady cam, dolly/track or moving vehicle.
Sound:
- Diegetic sound: Sound whose source is visible on the screen or is implied to be present by the action of the screen.
- Non-diegetic sound: Sound whose source is neither visible on the screen nor has been implied to be present in the action.
- Title music: This is the theme tune, all theme tunes vary and have connotations concerning themes/genre etc.
- Synchronous sound: Synchronous sounds are those sounds which are synchronised or matched with what is viewed.
- The score/incidental music: Orchestral music used to connote tone/atmosphere.
- Sound motifs: Sounds that are used to show a certain character (e.g. a villain) is about to appear or to show something good or bad is about to happen.
- Sound effects: These can be diegetic or non-diegetic depending on whether they have been added to create realism or connote atmosphere.
Editing:
- Axis match: Angle of the camera stays the same from shot to shot.
- Cross cut: Editing that alternates shots of two areas of action happening at the same time that are often related.
- Direction match: The direction of a person or object is consistent across the cut.
- Dissolve - Shot (A) gradually disappears and shot (B) gradually appears in its place worth a momentary superimposition of the two.
- Duration and pacing: The duration and rhythm of shots and scenes.
- Eye-line match: A cut in which two characters in different scenes appear to look at each other because of the direction of their glances.
- Fade-in: A gradual lightening of the image from black to light.
- Fade-out: Gradually darkening of image to black.
- Graphic match: Any juxtaposition of graphically similar images.
- Iris-in: Image gradually reveals from blackness through expanding circle.
- Iris-out: Reverse of iris-in
- Movement match: An action begun is continued or completed in the next shot.
- Jump cut: A break or jump in time, caused by removing a section of a shot then splicing together what remains of it; appears jerky.
- Parallel cut: Editing that alternates shots of two or more areas occurring in two different places, usually simultaneously, that run together in the same narrative.
- Straight cut: Two shots joined/splices together which no obvious continuity device.
- Wipe: One image is gradually replaced by another (usually vertically across screen but can take other shapes).
- Special effects: CGI (computer generated images).
- Sound bridge: Sound continues between shots.
- Continuity editing: A system of cutting used to maintain continuous and clear narrative action by following a set of rules.
- Parallel editing: Is the technique of continuously alternating two or more scenes that often happen simultaneously but in different locations.
- Matched cuts: Varied camera positions and angles of the same scene.
- Shot/reverse shot: Switches between the point of views of speakers in the scene.
- Jump cuts: Break, caused by removing a section of shot and then splicing what remains.
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